// 游戏    内网 | 外网
let NetType = 'OutSide'; // InSide or OutSide
let SERVER_NAME = '网关服';
let ClientVersion = '0.9.63';
// http监听ip
let HTTP_IP = '192.168.2.208';
let NET_IP = '192.168.2.208';
let NET_PORT = require("../etc/basePort").PORT.WangGuan;
let HTTP_PORT = require("../etc/basePort").PORT.WangGuan;
let CLI_PORT = require("../etc/basePort").PORT.WangGuan - 9;

console.log(HTTP_IP + "----" + NET_IP)
if (NetType == 'InSide') {
    HTTP_IP = LOCAL_IP;
}
exports.HTTP = {
    IP: HTTP_IP,
    LOCAL: HTTP_IP,
    PORT: HTTP_PORT,
}

exports.NET = {
    IP: NET_IP,
    LOCAL: NET_IP,
    PORT: NET_PORT,
}

exports.CLI = {
    PORT: CLI_PORT,
}


exports.GuideServerId = 1000;

exports.ServerList = [{
    id: 1000,
    name: '测试1服',
}, {
    id: 1001,
    name: '测试2服',
},]

exports.WhiteList = [
];


global.NetType = NetType;
global.ClientVersion = ClientVersion;
global.SERVER_NAME = SERVER_NAME;
